Blood Engine
Sent on a quest to find a source of untold power by a saint, Edith and Acco embark to the fertile crescent. As they near their destination treachery leaves Edith for dead until she is saved by a mysterious figure who uses her ravaged body as a test bed for weapons and abilities a knight could only dream of. Set out with Edith on her journey for revenge!
Component Catalogue:
- Sword - Melee
- Laser -Ranged
- Scythe -Melee
- Spell - Ranged
- Flail - Melee
- Psyonics - Ranged
- Arc - An arc shaped area of effect
- Line - A rectangular shaped area of effect
- X - An X shaped area of effect
- Circle - A circular area of effect
- Ice - Decreases the targets speed by 50% for 1 turn
- Fire - Leaves an area of lingering fire that damages targets in the area
- Lightning - A chain effect that performs the same action on nearby targets
- Radiation - Leaves targets poisoned for a time
- Double Range - Doubles the available range for the attack
- Double Damage - Doubles the attacks damage
- Healing - Turns all damage from an attack into healing for the targets
This game was created for the Pirate Software, Pirate Jam 16, and is a prototype made in two weeks.
Credits to:
Creative Lead - Vex
Lead Developer - Vex
Developer - Wishsong227
Character Artist - Evilrrat
Animator - Zijan Xu (https://xuziji.myportfolio.com/)
Background Artist - Evilrrat
UI Designer - Zijan Xu
Level Designer - Wishsong227
Musician and Sound Designer - Thun3rmusic (linktr.ee/thund3r_)
GDD:
https://docs.google.com/document/d/17X0Htf-391ljn27sN-ESI9fXfQ6xJ6QmkCsiHko25Gg/...
Published | 3 hours ago |
Status | Prototype |
Platforms | HTML5 |
Authors | vex_dev, evilrrat, thund3rmusic |
Genre | Strategy |
Made with | Godot |
Tags | Fantasy, No AI, Sci-fi, Strategy RPG, Turn-based Strategy |
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